Animation

Teacher

Saban Kumar Maharana

Category

Core Courses

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Course Name : Animation

Code(Credit) : B.A. CUMC2379 (0-3-3)

Code(Credit) : M.A. CUMC2370 (0-4-3)

Course Objectives

  • This course was designed to be the ultimate boot-camp for anyone who wants to master the digital film and game industries.
  • This master class covers everything 3D Modeling and Animation. 
  • Through each section of this course you will complete fun and simple projects that make learning these complex programs simple. 
  • By the end of this course you will have a deep understanding of Modeling, Texturing, Rigging, Animation, Lighting, Rendering and projects work flow in Maya         

Course Outcomes

After the completion of the course, students will have:

CO1    Demonstrated the ability to create quality animation performance through a creative and professional portfolio using principles of animation.

CO2    The students will have exhibited a personal and professional commitment to artistic growth and cultural literacy that conveys passion,

CO3    Confidence a collaborative and independent spirit, refined communications skills and the adaptability to work within a dynamic animation community.

 

COS COURSE OUTCOMES MAPPING COS WITH POS (High-3; Medium-2; Low-1)
CO1 Demonstrated the ability to create quality animation performance through a creative and professional portfolio using principles of animation. PO1(3)PO2(3) PO3(3),PO6(2)
CO2 The students will have exhibited a personal and professional commitment to artistic growth and cultural literacy that conveys passion, PO1(3)PO2(3) PO3(3)PO6(2)
CO3 Confidence a collaborative and independent spirit, refined communications skills and the adaptability to work within a dynamic animation community.

 

PO1(3)PO2(3) PO3(3)PO6(2)

Project List:

  • Making Animated Short Movie.

References:

  1. Cartoon Animation, Author: Preston Blair
  2. The Animator's Survival Kit, Author: Richard Williams
  3. Disney Animation: The Illusion of Life. Author: Frank Thomas, Ollie Johnston

Course Syllabus

Module-I
3D Modeling:

  • Introduction the Maya Interface.
  • Modeling with NURBS.
  • Modeling with Polygon

 

Module-II

Texturing:

  • Introduction to Materials.
  • Working with Hypershade.
  • Working with Materials.
  • Understanding Different Texture Maps.
  • UV Texture Editor.
  • Rendering Setup.
  • Indirect Illumination.
  • Batch Rendering.
  • Render with different passes.

 

Module-III

Rigging:

  • Understanding Skeleton Joint.
  • Basic Biped Controls and working with IK and FK.
  • Introduction to various Constraints.
  • Set Driven Key.
  • Skin Bind.
  • Paint Skin Weights Tool.

 

 

Module-IV

Animation:

  • Understanding of Technical Tools of Animation.
  • Keyframe Animation.
  • Graph Editor.
  • Animation Layers.

 

Module-V

Lighting:

  • Introduction to Basic Lighting Concepts.
  • Three Point Lights.
  • Mental ray physical sun and sky.
  • Lighting effects.

 

Module-VI

Dynamic:

  • Understand about the Dynamic.
  • Active Body and Passive body.
  • Particle work, Water, Cloth Simulation.
  • 3D Fluid Container, 2D Container.
  • Type of Force Field.

Session Plan

Session 1

Modeling:

Introduction the Maya Interface, Creating a Project, File Saving, Outliner, Scale, Rotate and Move Tool.

 

Video File: Introduction the Maya Interface

Creating a Project, File Saving

Session 2

Practice with how to set project and interface,

Session 3

Modeling with NURBS:

Drawing Curves, Surfaces, Editing Nurbs Surfaces.

 

Video File: Modeling with NURBS

Session 4

Practice with NURBS Modeling

Session 5

Practice with NURBS Modeling

Session 6

Modeling with Polygon:

Object Mode, Edge, Vertex and Face.

 

Video File: Object Mode, Edge, Vertex and Face

Session 7

Practice with Object Modeling,

Session 8

Practice with Object Modeling,

Session 9

Practice with Object Modeling,

Session 10

Practice with Object Modeling,

Session 11

Insert Edge, Extrude and Append, Bevel & Normals, Booleans, Merge Vertices, Edge Loops.

Video File:  Insert Edge Loop Tool

Video File: Merge Vertex and Character modeling

Session 12

Practice with Insert Edge, Extrude and Append, Bevel & Normals, Booleans, Merge Vertices, Edge Loops.

Session 13

Session 14

Practice with Modeling Human Eye,

Video File: Modeling Human Eye

Session 15

Practice with Modeling Human Nose,

Video File:  Model A Nose

Session 16

Practice with Modeling Human Mouth,

Video File: Modeling with Mouth

Session 17

Practice with Modeling Human Ear,

Video File: Modeling Human Ear

Session 18

How to Modeling Human Arm, Hand, Leg and Feet.

 

Video File: How to Modeling Human Arm and Hand

How to Modeling Human Leg and Foot

Session 19

Practice with Modeling Human Arm,

Video File: Modeling Human Arm

Session 20

Practice with Modeling Human Hand,

Video File: Modeling Human Hand

Session 21

Practice with Modeling Human Hand,

Video File: Modeling in Human Hand

Session 22

Practice with Modeling Human Leg and Feet,

Video File: Modeling Human Leg and Feet

Session 23

Practice with Modeling Human Leg and Feet,

Video File: Modeling Human Leg and Feet

Session 24

How to Modeling Human Body.

 

Video File: How to Modeling Human Body

Session 25

Practice with Modeling Human Body.

Video File: Modeling Human Body

Session 26

Practice with Modeling Human Body.

Session 27

Shading and Texturing:

Intro to Shaders, Hypershade, Working with Materials.

 

Video File: Intro to Shaders, Hypershade

Session 28

Practice with Shading and Texturing:

Intro to Shaders, Hypershade, Working with Materials.

Session 29

Understanding how Different Texture Maps work in Maya. (Alpha, Bump, Displacement, Transparency)

Video File: Bump And Normal Mapping

Session 30

Practice with Different Texture Maps work in Maya. (Alpha, Bump, Displacement, Transparency)

 

Session 31

UV Mapping:

UV Texture Editor, UVs Intro and Planar Projection, UVs Merge Borders and Cylindrical Projection.

 

Video File: UV Texture Editor

Session 32

Practice with UV Texture Editor, UVs Intro and Planar Projection, UVs Merge Borders and Cylindrical Projection.

Session 33

Practice with UV Texture Editor, UVs Intro and Planar Projection, UVs Merge Borders and Cylindrical Projection.

Session 34

Unwrap UV and UV Transfer.

 

Video File: Unwrap UV

UV Transfer

Session 35

Practice with Unwrap UV and UV Transfer.

Session 36

Practice with Unwrap UV and UV Transfer.

Session 37

Rigging:

Understanding Skeleton Joint Structure, Parent Child Linking.

 

Video File: Understanding Skeleton Joint Structure

Session 38

Practice with Skeleton Joint Structure, Parent Child Linking.

Session 39

Practice with Skeleton Joint Structure, Parent Child Linking.

Session 40

Basic Biped Controls and Rigging with IK and FK.

 

Video File: Rigging with IK and FK

Session 41

Practice with Basic Biped Controls and Rigging with IK and FK.

Session 42

Practice with Basic Biped Controls and Rigging with IK and FK.

Session 43

Reverse Foot Chain.

 

Video File: Reverse Foot Chain

Session 44

Practice with Reverse Foot Chain.

Session 45

Working with Constraints, Point Constraint, Orient Constraint, Aims Constraint, Pole Vector Constraint.

Video File: Point constraint

Video File: Orient constraint

Video File: Pole Vector

Session 46

Practice with Constraints, Point Constraint, Orient Constraint, Aims Constraint, Pole Vector Constraint.

 

Session 47

Practice with Constraints, Point Constraint, Orient Constraint, Aims Constraint, Pole Vector Constraint.

 

Session 48

Skin Bind, Paint Skin Weights Tool.

 

Video File: Skin Bind

Session 49

Practice with Skin Bind, Paint Skin Weights Tool.

 

Session 50

Practice with Skin Bind, Paint Skin Weights Tool.

 

Session 51

Animation

Understanding of Technical Tools of 3D Animation
Using Graph Editor, Key frame Animation.

 

Video File: Using Graph Editor

Key frame Animation

Session 52

Practice with  Technical Tools of 3D Animation, Using Graph Editor, Key frame Animation.

Session 53

Practice with  Technical Tools of 3D Animation, Using Graph Editor, Key frame Animation.

Session 54

Introduction to Basic Principles of Animation, Bouncing Ball, Simple Pendulum etc.

 

Video File: Introduction to Basic Principles of Animation

Session 55

Practice with Basic Principles of Animation, Bouncing Ball, Simple Pendulum etc.

Session 56

Practice with Basic Principles of Animation, Bouncing Ball, Simple Pendulum etc.

Session 57

Posing and Body Language, Animating a Walk Cycle.

 

Video File: Animating a Walk Cycle

Session 58

Practice with Posing and Body Language, Animating a Walk Cycle.

 

Session 59

Practice with Posing and Body Language, Animating a Walk Cycle.

 

Session 60

Practice with Posing and Body Language, Animating a Walk Cycle.

 

Session 61

Lighting:

Basic Lighting Concepts, Ambient Light, Directional Light, Point Light, Spot Light, Area Light, Volume Light.

 

Video File: Basic Lighting Concepts

Session 62

Practice with Basic Lighting Concepts, Ambient Light, Directional Light, Point Light, Spot Light, Area Light, Volume Light.

 

Session 63

Practice with Basic Lighting Concepts, Ambient Light, Directional Light, Point Light, Spot Light, Area Light, Volume Light.

 

Session 64

Three Point Lights, Light Linking.

 

Video File: Three Point Lights

Session 65

Practice with Three Point Lights, Light Linking.

Session 66

Mental Ray Physical Sun and Sky, Lighting Effects.

Video File: Mental Ray Portal Light Physical Sun and Sky

Session 67

Practice with Mental Ray Physical Sun and Sky, Lighting Effects.

 

Session 68

Rendering

Rendering Setup, Cameras, Batch Rendering,

Video File: Render Setup

Video File: Batch Render

Session 69

Practice with Rendering Setup, Cameras, Batch Rendering

Session 70

Practice with Rendering Setup, Cameras, Batch Rendering

Case Studies

Case Studies

Our Main Teachers

Mr. Saban Kumar Maharana, working as Assistant Professor in School of Media and Communication, Centurion University of Technology and Management, Bhubaneswar, Odisha, He has completed M. Phil. from Madurai Kamaraj University, Madurai, He has more than 17 years of experience in the field of Graphics and Animation in the leading channel and Production Houses in […]