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After the completion of the course, students will have:
CO1 Demonstrated the ability to create quality animation performance through a creative and professional portfolio using principles of animation.
CO2 The students will have exhibited a personal and professional commitment to artistic growth and cultural literacy that conveys passion,
CO3 Confidence a collaborative and independent spirit, refined communications skills and the adaptability to work within a dynamic animation community.
COS | COURSE OUTCOMES | MAPPING COS WITH POS (High-3; Medium-2; Low-1) |
CO1 | Demonstrated the ability to create quality animation performance through a creative and professional portfolio using principles of animation. | PO1(3)PO2(3) PO3(3),PO6(2) |
CO2 | The students will have exhibited a personal and professional commitment to artistic growth and cultural literacy that conveys passion, | PO1(3)PO2(3) PO3(3)PO6(2) |
CO3 | Confidence a collaborative and independent spirit, refined communications skills and the adaptability to work within a dynamic animation community.
|
PO1(3)PO2(3) PO3(3)PO6(2) |
Module-I
3D Modeling:
Module-II
Texturing:
Module-III
Rigging:
Module-IV
Animation:
Module-V
Lighting:
Module-VI
Dynamic:
Modeling:
Introduction the Maya Interface, Creating a Project, File Saving, Outliner, Scale, Rotate and Move Tool.
Video File: Introduction the Maya Interface
Practice with how to set project and interface,
Modeling with NURBS:
Drawing Curves, Surfaces, Editing Nurbs Surfaces.
Video File: Modeling with NURBS
Practice with NURBS Modeling
Practice with NURBS Modeling
Modeling with Polygon:
Object Mode, Edge, Vertex and Face.
Video File: Object Mode, Edge, Vertex and Face
Practice with Object Modeling,
Practice with Object Modeling,
Practice with Object Modeling,
Practice with Object Modeling,
Insert Edge, Extrude and Append, Bevel & Normals, Booleans, Merge Vertices, Edge Loops.
Video File: Insert Edge Loop Tool
Video File: Merge Vertex and Character modeling
Practice with Insert Edge, Extrude and Append, Bevel & Normals, Booleans, Merge Vertices, Edge Loops.
Practice with Modeling Human Body.
Shading and Texturing:
Intro to Shaders, Hypershade, Working with Materials.
Video File: Intro to Shaders, Hypershade
Practice with Shading and Texturing:
Intro to Shaders, Hypershade, Working with Materials.
Understanding how Different Texture Maps work in Maya. (Alpha, Bump, Displacement, Transparency)
Video File: Bump And Normal Mapping
Practice with Different Texture Maps work in Maya. (Alpha, Bump, Displacement, Transparency)
UV Mapping:
UV Texture Editor, UVs Intro and Planar Projection, UVs Merge Borders and Cylindrical Projection.
Video File: UV Texture Editor
Practice with UV Texture Editor, UVs Intro and Planar Projection, UVs Merge Borders and Cylindrical Projection.
Practice with UV Texture Editor, UVs Intro and Planar Projection, UVs Merge Borders and Cylindrical Projection.
Practice with Unwrap UV and UV Transfer.
Practice with Unwrap UV and UV Transfer.
Rigging:
Understanding Skeleton Joint Structure, Parent Child Linking.
Video File: Understanding Skeleton Joint Structure
Practice with Skeleton Joint Structure, Parent Child Linking.
Practice with Skeleton Joint Structure, Parent Child Linking.
Practice with Basic Biped Controls and Rigging with IK and FK.
Practice with Basic Biped Controls and Rigging with IK and FK.
Practice with Reverse Foot Chain.
Working with Constraints, Point Constraint, Orient Constraint, Aims Constraint, Pole Vector Constraint.
Video File: Point constraint
Video File: Orient constraint
Video File: Pole Vector
Practice with Constraints, Point Constraint, Orient Constraint, Aims Constraint, Pole Vector Constraint.
Practice with Constraints, Point Constraint, Orient Constraint, Aims Constraint, Pole Vector Constraint.
Practice with Skin Bind, Paint Skin Weights Tool.
Practice with Skin Bind, Paint Skin Weights Tool.
Animation
Understanding of Technical Tools of 3D Animation
Using Graph Editor, Key frame Animation.
Video File: Using Graph Editor
Practice with Technical Tools of 3D Animation, Using Graph Editor, Key frame Animation.
Practice with Technical Tools of 3D Animation, Using Graph Editor, Key frame Animation.
Introduction to Basic Principles of Animation, Bouncing Ball, Simple Pendulum etc.
Video File: Introduction to Basic Principles of Animation
Practice with Basic Principles of Animation, Bouncing Ball, Simple Pendulum etc.
Practice with Basic Principles of Animation, Bouncing Ball, Simple Pendulum etc.
Practice with Posing and Body Language, Animating a Walk Cycle.
Practice with Posing and Body Language, Animating a Walk Cycle.
Practice with Posing and Body Language, Animating a Walk Cycle.
Lighting:
Basic Lighting Concepts, Ambient Light, Directional Light, Point Light, Spot Light, Area Light, Volume Light.
Video File: Basic Lighting Concepts
Practice with Basic Lighting Concepts, Ambient Light, Directional Light, Point Light, Spot Light, Area Light, Volume Light.
Practice with Basic Lighting Concepts, Ambient Light, Directional Light, Point Light, Spot Light, Area Light, Volume Light.
Practice with Three Point Lights, Light Linking.
Mental Ray Physical Sun and Sky, Lighting Effects.
Video File: Mental Ray Portal Light Physical Sun and Sky
Practice with Mental Ray Physical Sun and Sky, Lighting Effects.
Rendering
Rendering Setup, Cameras, Batch Rendering,
Video File: Render Setup
Video File: Batch Render
Practice with Rendering Setup, Cameras, Batch Rendering
Practice with Rendering Setup, Cameras, Batch Rendering
Mr. Saban Kumar Maharana, working as Assistant Professor in School of Media and Communication, Centurion University of Technology and Management, Bhubaneswar, Odisha, He has completed M. Phil. from Madurai Kamaraj University, Madurai, He has more than 17 years of experience in the field of Graphics and Animation in the leading channel and Production Houses in […]