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This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, basic animation, assigning UVs, applying materials, textures and more.
Type of Course:
Certificate Course: (Practice +Project)
Eligibility: 10th/12th/ B.tech/Diploma/M.Sc/B.Sc
Prerequisite: Participants should have some basic idea about computer.
Key Highlights:
Faculty Name: Mr. Sandeep Kumar
Participants will get certificate from university after successful completion of the course.
Career Opportunities: Participants can get job as 2D or 3D Artist, Design or Graphics Engineer, 3D Environment Designer and Animator.
Participants can develop their own 3D Environment to render photo-realistic images or video and also can develop some games.
Fundamentals:
UI Introduction
Editor and Area
UI size and workspaces
Mouse viewport navigation
Alternative navigation methods
Axis viewpoints
Basic object selection
3D cursor
Creating and deleting objects
Viewport settings
Framing and custom shortcut
Hiding objects and local view mode
Basic transformation
Introduction to Modeling
Edit Mode
Modifiers
Sculpting
Introduction to Shading and Texturing
Texturing
UV’s
Texture Painting
Shading
Introduction to Animation
Keyframes
Introduction to Physics
Particles, Rigid Bodies, Cloth, Fire and smoke, Fire and smoke, Fluids
Introduction to Rendering and Compositing
Cameras
Render Settings
Session 1: Storyboarding
a. Character Sketching
b. Scene Sketching
Session 2: Intro to 3D Software
a. What is 3D?
b. So, what is Blender?
Session 3: Interface
Session 4: Navigation
Session 5: Selection
Session 6: Transforming Objects
Session 7: 3D Cursor
Session 8: Editors
Session 9: Layouts
Session 10: Edit Mode
Session 11: Primitive
(a) Plane
(b) Cube
(c) Circle
(d) UV Sphere
(e) Iso Sphere
(f) Cylinder
(g) Cone
(h) Torus
Session 12: Curve
a. Bezier
b. Nurb Curve
c. Circle
d. Nurb Circle
e. Path
Session 13: Image
a. Reference
b. Background
Session 14: Light
a. Point
b. Sun
c. Spot
d. Area
Session 15: Force Field
a. Force
b. Wind
c. Fire & Smoke
Session 16: Modifiers (Generate)
Array
Bevel
Boolean
Build
Decimate
Edge Split
Empty
Mask
Mirror
Multiresolution
Remash
Screw
Skin
Solidify
Subdivision Surface
Triangulate
Volume to Mesh
Weld
Wireframe
Session 17: Deform
Armature
Cast
Curve
Displace
Hook
Laplacian Deform
Lattice
Mesh Deform
Shirnkwrap
Simple Deform
Smooth
Smooth Corrective
Smooth Laplacian
Surface Deform
Warp
Wave
Session 18: Physics
Cloth
Collision
Dynamic Paint
Explode
Fluid
Ocean
Particle Instance
Particle System
Soft Body
Session 19: Sculpting
Session 20: Shading and Texturing
Session 21: Texturing
Session 22: UV’s
Session 23: Texture Painting
Session 24: Shading
Session 25: Animation
Session 26: Keyframes
Session 27: Physics
Session 28: Particles
Session 29: Rigid Bodies
Session 30: Cloth
Session 31: Fire and smoke
Session 32: Fluids
Session 33: Rendering and Compositing
Session 34: Rendering
Session 35: Cameras
Session 36: Render Settings
Session 37: Final Rendering
Session 38: Export to Game Engine.
Session 39: Export Animations to Game Engine
Session 40: Import/Export THE 3D Assets
Importing the assets in unity engine.
Session 41: Introduction to unity engine
a. History of software
b. User Interface of unity
Sandeep Kumar is B. Tech in Computer Science & Engineering from Centurion University, Bhubaneswar. He chooses his career as a Game Developer and has strong interest in Animation, XR and Game AI. He is a Unity Certified Developer from Jan 18. Sandeep is a Runner-up of Unity Gaming Hackathon at APITA organized by UNESCO. Currently, […]