Course Name : 3D Game Art
skill-course-3d-artist-for-game
Syllabus
Faculty: Abhi Mitra
Fundamentals:
UI Introduction
Editor and Area
UI size and workspaces
Mouse viewport navigation
Alternative navigation methods
Axis viewpoints
Basic object selection
3D cursor
Creating and deleting objects
Viewport settings
Framing and custom shortcut
Hiding objects and local view mode
Basic transformation
Introduction to Modeling
Edit Mode
Modifiers
Sculpting
Introduction to Shading and Texturing
Texturing
UV’s
Texture Painting
Shading
Introduction to Animation
Keyframes
Introduction to Physics
Particles, Rigid Bodies, Cloth, Fire and smoke, Fire and smoke, Fluids
Introduction to Rendering and Compositing
Cameras
Render Settings
Session 1: Storyboarding
a. Character Sketching
b. Scene Sketching
Session 2: Intro to 3D Software
a. What is 3D?
b. So, what is Blender?
Session 3: Interface
Session 4: Navigation
Session 5: Selection
Session 6: Transforming Objects
Session 7: 3D Cursor
Session 8: Editors
Session 9: Layouts
Session 10: Edit Mode
Session 11: Modifiers
Session 12: Sculpting
Session 13: Shading and Texturing
Session 14: Texturing
Session 15: UV’s
Session 16: Texture Painting
Session 17: Shading
Session 18: Animation
Session 19: Keyframes
Session 20: Physics
Session 21: Particles
Session 22: Rigid Bodies
Session 23: Cloth
Session 24: Fire and smoke
Session 25: Fluids
Session 26: Rendering and Compositing
Session 27: Rendering
Session 28: Cameras
Session 29: Render Settings
Session 30: Final Rendering
Session 31: Export to Game Engine.
Session 32: Export Animations to Game Engine
Course Name : 3D Game Art
Code(Credit) : CUTM3121 (0-2-2)
Course Objectives
- This course is designed for completely beginners in 3D modeling and designing
- Add realistic and optimised lighting to your 3D scenes
- Render and post-produce your final images in an artistic way
Learning Outcomes
- Master the fundamentals of 3D software specially using Blender
- Create any type of 3D models you can imagine from simple to complex ones using different kind of methods
- Learn the fundamentals of digital sculpting in Blender
- Able to create material, texture and understand in-depth UV mapping techniques
- Basic of Animation
Project List
- 3D 2BHK Interior Design
- Low-poly character design
Course Syllabus
Module- I
Fundamentals:
UI Introduction
Editor and Area
UI size and workspaces
Mouse viewport navigation
Alternative navigation methods
Axis viewpoints
Basic object selection
3D cursor
Creating and deleting objects
Viewport settings
Framing and custom shortcut
Hiding objects and local view mode
Basic transformation
Module II:
Introduction to Modeling
Edit Mode
Modifiers
Sculpting
Introduction to Shading and Texturing
Texturing
UV’s
Texture Painting
Shading
Module III:
Introduction to Animation
Keyframes
Introduction to Physics
Particles, Rigid Bodies, Cloth, Fire and smoke, Fire and smoke, Fluids
Introduction to Rendering and Compositing
Cameras
Render Settings
Session Plan
Session 1: Storyboarding
a. Character Sketching
b. Scene Sketching
Session 2: Intro to 3D Software
a. What is 3D?
b. So, what is Blender?
Session 3: Interface
Session 4: Navigation
Session 5: Selection
Session 6: Transforming Objects
Session 7: 3D Cursor
Session 8: Editors
Session 9: Layouts
Session 10: Edit Mode
Session 11: Modifiers
Session 12: Sculpting
Session 13: Shading and Texturing
Session 14: Texturing
Session 15: UV’s
Session 16: Texture Painting
Session 17: Shading
Session 18: Animation
Session 19: Keyframes
Session 20: Physics
Session 21: Particles
Session 22: Rigid Bodies
Session 23: Cloth
Session 24: Fire and smoke
Session 25: Fluids
Session 26: Rendering and Compositing
Session 27: Rendering
Session 28: Cameras
Session 29: Render Settings
Session 30: Final Rendering
Session 31: Export to Game Engine.
Session 32: Export Animations to Game Engine
Case Studies:
- Storyboarding a Concept Art
- 3D Modeling of Characters and Environment
- Texturing of Characters and Environment
- Lighting and Final Rendering of Scene
Session plan & materials
No materials published yet.
