Course Name : Introduction To Blender and Unity Tools

Teacher

Sandeep Kumar

Category

Course Attendees

Still no participant

Course Reviews

Still no reviews

Course Name : Introduction To Blender and Unity Tools

Code(Credit) : CUTM3056 (0-2-2)

Course Description

This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, basic animation, assigning UVs, applying materials, textures and more.

Type of Course:

Certificate Course: (Practice +Project)

Eligibility: 10th/12th/ B.tech/Diploma/M.Sc/B.Sc

Prerequisite: Participants should have some basic idea about computer.

Key Highlights:

Faculty Name: Mr. Sandeep Kumar

Participants will get certificate from university after successful completion of the course.

Career Opportunities: Participants can get job as 2D or 3D Artist, Design or Graphics Engineer, 3D Environment Designer and Animator.

Participants can develop their own 3D Environment to render photo-realistic images or video and also can develop some games.

Course Objectives

  • 3D modeling, Texturing and Basics of Animation in Blender and Unity
  • 3D Environment Design for Game using Unity Engine
  • Lightning, Texturing, Post-processing and Animation
  • 3D games are made with physics to effect the gameObjects
  • Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender and Unity-3D

Learning Outcomes

  • Master the fundamentals of 3D software specially using Blender
  • Create any type of 3D models you can imagine from simple to complex ones using different kind of methods
  • Learn the fundamentals of digital sculpting in Blender
  • Able to create material, texture and understand in-depth UV mapping techniques
  • Basic of Animation

Course Syllabus

Module- I

Fundamentals:

UI Introduction

Editor and Area

UI size and workspaces

Mouse viewport navigation

Alternative navigation methods

Axis viewpoints

Basic object selection

3D cursor

Creating and deleting objects

Viewport settings

Framing and custom shortcut

Hiding objects and local view mode

Basic transformation

 

Module II:

Introduction to Modeling

Edit Mode

Modifiers

Sculpting

Introduction to Shading and Texturing

Texturing

UV’s

Texture Painting

Shading

 

Module III:

Introduction to Animation

Keyframes

Introduction to Physics

Particles, Rigid Bodies, Cloth, Fire and smoke, Fire and smoke, Fluids

Introduction to Rendering and Compositing

Cameras

Render Settings

Session Plan

Session 1: Storyboarding
a. Character Sketching
b. Scene Sketching

 

 Video: Overview on course outline

 

Session 2: Intro to 3D Software
a. What is 3D?
b. So, what is Blender?

 

 Video: Overview on course outline

 

Session 3: Interface

 

 Video: Overview on course outline

 

Session 4: Navigation

 

 Video: Overview on course outline

 

Session 5: Selection

Session 6: Transforming Objects

 

 Video: Overview on course outline

 

Session 7: 3D Cursor

 

 Video: Overview on course outline

 

Session 8: Editors

 

 Video: Overview on course outline

 

Session 9: Layouts

 

 Video: Overview on course outline

 

Session 10: Edit Mode

 

 Video: Overview on course outline

 

          Session 11: Primitive

                   (a) Plane

                   (b) Cube

                   (c) Circle

                   (d) UV Sphere

                   (e) Iso Sphere

                   (f) Cylinder

                   (g) Cone

                   (h) Torus

 

 Video: Overview on course outline

 

        Session 12: Curve

                  a. Bezier

                  b. Nurb Curve

                  c. Circle

                  d. Nurb Circle

                  e. Path

 

 Video: Overview on course outline

 

Session 13: Image

                  a. Reference

                  b. Background

 

 Video: Overview on course outline

 

         Session 14: Light

                   a. Point

                   b. Sun

                   c. Spot

                   d. Area

 

 Video: Overview on course outline

 

Session 15: Force Field

                  a. Force

                  b. Wind

                  c. Fire & Smoke

 

 Video: Overview on course outline

 

          Session 16: Modifiers (Generate) 

                  Array

                  Bevel

                  Boolean

                  Build

                  Decimate

                  Edge Split

                  Empty

                   Mask

                   Mirror

                   Multiresolution

                   Remash

                   Screw

                   Skin

                   Solidify

                   Subdivision Surface

                   Triangulate

                   Volume to Mesh

                   Weld

                   Wireframe 

 

 Video: Overview on course outline

 

       Session 17Deform

                   Armature

                   Cast

                   Curve

                   Displace

                   Hook

                   Laplacian Deform

                   Lattice

                   Mesh Deform

                   Shirnkwrap

                   Simple Deform

                   Smooth

                   Smooth Corrective

                   Smooth Laplacian

                   Surface Deform

                   Warp

                   Wave

 

 Video: Overview on course outline

 

       Session 18: Physics 

                   Cloth

                   Collision

                   Dynamic Paint

                   Explode

                   Fluid

                   Ocean

                   Particle Instance

                   Particle System

                   Soft Body

 

 Video: Overview on course outline

 

Session 19: Sculpting

 

 Video: Overview on course outline

 

Session 20: Shading and Texturing

 

 Video: Overview on course outline

 

Session 21: Texturing

 

 Video: Overview on course outline

Session 22: UV’s

 

 Video: Overview on course outline

 

Session 23: Texture Painting

 

 Video: Overview on course outline

 

Session 24: Shading

 

 Video: Overview on course outline

 

Session 25: Animation

 

 Video: Overview on course outline

 

Session 26: Keyframes

 

 Video: Overview on course outline

 

Session 27: Physics

 

 Video: Overview on course outline

 

Session 28: Particles

 

 Video: Overview on course outline

 

Session 29: Rigid Bodies

 

 Video: Overview on course outline

 

Session 30: Cloth

 

 Video: Overview on course outline

 

Session 31: Fire and smoke

 

 Video: Overview on course outline

 

Session 32: Fluids

 

 Video: Overview on course outline

 

Session 33: Rendering and Compositing

 

 Video: Overview on course outline

 

Session 34: Rendering

 

 Video: Overview on course outline

 

Session 35: Cameras

 

 Video: Overview on course outline

 

Session 36: Render Settings

 

 Video: Overview on course outline

 

Session 37: Final Rendering

 

 Video: Overview on course outline

 

Session 38: Export to Game Engine.

 

 Video: Overview on course outline

 

Session 39: Export Animations to Game Engine

 

 Video: Overview on course outline

 

            Session 40: Import/Export THE 3D Assets

                   Importing the assets in unity engine.

 

 Video: Overview on course outline

 

            Session 41: Introduction to unity  engine

                  a. History of software

                  b. User Interface of unity

 

 Video: Overview on course outline

Case Studies:

  1. Storyboarding a Concept Art
  2. 3D Modeling of Characters and Environment
  3. Texturing of Characters and Environment
  4. Lighting and Final Rendering of Scene

Project List :

  • 3D 2BHK Interior Design
  • Low-poly character design

Our Main Teachers

Sandeep Kumar

Lecturer, Department of CSE
VIEW PROFILE

Sandeep Kumar is B. Tech in Computer Science & Engineering from Centurion University, Bhubaneswar. He chooses his career as a Game Developer and has strong interest in Animation, XR and Game AI. He is a Unity Certified Developer from Jan 18. Sandeep is a Runner-up of Unity Gaming Hackathon at APITA organized by UNESCO. Currently, […]